This is the final installment of the Lunar Lander series.We finish off by adding the rocks, background and moon.
In this part of building a Lunar Lander clone we will add the collision detection and scripts for detecting a win/loss.
This is the first part on a small series on how to make the game: Lunar Lander. We will be using Unity playground once again. The game is included in the examples that come with Unity Playground.
In this tutorial, I show you how to create the soccer game that comes with the Unity Playground examples.
This is an introductory video to learning C# programming for Unity. You will learn how to print to the console.
In this video I will show you how to create and load a new level in Unity Playground.
Write your name in 3D using unity primitive 3D objects. This is another exercise on getting you comfortable with the Unity interface in 3D. Once you’ve completed this exercise you should be comfortable with moving around the scene in 3D space. You will get good practice with rotating and scaling objects. Add to this snappingContinue reading “Unity Interface for 3D – Write your name”
This video details the process of creating a standalone executable file that you can run on an any PC that does not have Unity installed.
Moving on to 3D! This is a practice exercise to get you used to working in 3D in Unity. We will build a simple Fort to help get that muscle memory going.
Unity Playground comes with a nice example game called Defender. The player controls a turret on the ground and uses it defend the base from asteroids that fall from the sky. In this last tutorial of the series we will add in the asteroid spawner, explosion effects and the user interface for displaying our scoreContinue reading “Unity Playground – Defender Part 3”